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Generating Player-Traversable Paths for Cyclescape From Real World Data

dc.contributor.advisorCarette, Jacques
dc.contributor.authorTrandinh, Thien
dc.contributor.departmentComputing and Softwareen_US
dc.date.accessioned2024-05-08T18:38:45Z
dc.date.available2024-05-08T18:38:45Z
dc.date.issued2024
dc.description.abstractChildren undergoing Dialysis spend a lot of time on self-care, including three hospital visits a week, three to ve hours in length, accounting for 30% of their after-school time. As a result, many of these children lack the time to lead an active life, and combined with their ailing health, leads to deteriorating quality of life. As a result, many of these children lack con dence in their capabilities and cannot answer questions such as \Can I bike to school?". Cyclescape, an exercise VR game, aims to provide entertainment to patients undergoing dialysis, improve their quality of life, and help them answer such questions. This thesis explores converting real-world data into a personal game level, consisting of a path in a game that players (patients) can traverse on a stationary bike while undergoing dialysis. We will explore the di erent types of real-world map data available and how they are used in video games. We will then derive di erent goals the map should address to improve the player's condition and then design Cyclescape to meet them. Lastly, we will analyze how successful Cyclescape was in meeting these goals.en_US
dc.description.degreeMaster of Applied Science (MASc)en_US
dc.description.degreetypeThesisen_US
dc.identifier.urihttp://hdl.handle.net/11375/29773
dc.language.isoenen_US
dc.subjectMap-generationen_US
dc.subjectExercise-Gamingen_US
dc.subjectGeo-dataen_US
dc.titleGenerating Player-Traversable Paths for Cyclescape From Real World Dataen_US
dc.typeThesisen_US

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