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Investigations into self motion thresholds using a Stewart platform

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Full motion simulators are traditionally used in the flight industry to train pilots. They are used to add the sensation of acceleration in simulation to make it more "realistic". Clearly the motion envelop of the simulator is limited by physical constraints so the motion platform has to be stopped and returned to the center position after an acceleration cue, called washout. A key question is: which acceleration can a subject feel and which not, called the acceleration threshold. We are also interested in strength of accelerations for which a subject can detect the direction. Literature gives several results, but we found that some of these values seemed very low to us and the experiments were conducted on very specific groups of people like pilots, A.J.Benson and H.Vogel (1986), Schroeder (1999). Furthermore, we are simulating moving vehicles like a car or an air plane and are interested in the acceleration ranges in a noisy environment. Noisy, the noise is a result from the vibration of engines, rough roads and disturbances that are Gaussian. This thesis gives a literature review, implement the cueing procedure to make motion and vibration to do different experiment and analyze the results.

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