Guidelines for Visual Scale Design: An Analysis of Minecraft
| dc.contributor.advisor | Carette, Jacques | |
| dc.contributor.author | Thevathasan, Manivanna | |
| dc.contributor.department | Computer Science | en_US |
| dc.date.accessioned | 2016-07-07T15:45:45Z | |
| dc.date.available | 2016-07-07T15:45:45Z | |
| dc.date.issued | 2015 | |
| dc.description.abstract | Over the past few decades, many video game devices have been introduced utilizing a variety of screen sizes and input modalities. Due to ongoing research in Human Computer Interaction, user interfaces for these games have been created specifically for each of these devices. However, it is becoming more apparent that video games will seek operate across diff erent screen sizes. It is our belief that the design of user interfaces for games with consideration for the variety of screen sizes is an under-researched area of Human Computer Interaction. Thus, we seek to introduce guidelines for Visual Scale Design. | en_US |
| dc.description.degree | Master of Applied Science (MASc) | en_US |
| dc.description.degreetype | Thesis | en_US |
| dc.identifier.uri | http://hdl.handle.net/11375/19764 | |
| dc.language.iso | en | en_US |
| dc.title | Guidelines for Visual Scale Design: An Analysis of Minecraft | en_US |
| dc.type | Thesis | en_US |
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