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MacVenture: An iPad Application Design for Social Constructivist E-Learning

dc.contributor.advisorAnand, Christopher
dc.contributor.authorBrown, Helen
dc.contributor.departmentComputing and Softwareen_US
dc.date.accessioned2016-09-23T19:35:14Z
dc.date.available2016-09-23T19:35:14Z
dc.date.issued2016
dc.description.abstractSeveral countries are beginning to introduce computer science education at an elementary school level in response to the increasing demand of technologically skilled workers. In the transitionary period of establishing the curriculum and expectations, there is an opportunity to revolutionize certain aspects of the teaching and learning process within the classroom. In many ways, we can use technology to enhance this experience. For teachers, it can automate repetitive tasks, as well as provide immediate feedback on class progress. For students, it can offer engaging interfaces, helpful hints and innovative ways to collaborate with one another. To put this challenge and opportunity into context, we review what is known about learning theories, and survey existing applications. A large majority of these applications support behaviourist learning styles, what most would call "traditional" teaching methods. Much like pen and paper drill exercises, they reinforce information previously presented to the user for passive consumption. This is in spite of the fact that academic researchers strongly favour constructivist and especially social constructivist methods. In fact, this perpetuates a known gap between theory and practice in education, and may be contributing to the lack of adoption within the classroom. MacVenture is an iOS application designed to facilitate social constructivist teaching styles by allowing students to create gamebooks for themselves and for their peers by incorporating material from across the curriculum. This work outlines the structure and design of MacVenture, presents examples to illustrate the range of uses it supports, and discusses proposed future developments to enable new methods for collaboration among peers, and new motivational and analytical tools for teachers.en_US
dc.description.degreeMaster of Science (MSc)en_US
dc.description.degreetypeThesisen_US
dc.description.layabstractSeveral countries are beginning to introduce computer science education at an elementary school level in response to the increasing demand of technologically skilled workers. In the transitionary period of establishing the curriculum and expectations, there is an opportunity to revolutionize certain aspects of the teaching and learning process within the classroom. In many ways, we can use technology to enhance this experience. For teachers, it can automate repetitive tasks, as well as provide immediate feedback on class progress. For students, it can offer engaging interfaces, helpful hints and innovative ways to collaborate with one another. To put this challenge and opportunity into context, we review what is known about learning theories, and survey existing applications. A large majority of these applications support behaviourist learning styles, what most would call "traditional" teaching methods. Much like pen and paper drill exercises, they reinforce information previously presented to the user for passive consumption. This is in spite of the fact that academic researchers strongly favour constructivist and especially social constructivist methods. In fact, this perpetuates a known gap between theory and practice in education, and may be contributing to the lack of adoption within the classroom. MacVenture is an iOS application designed to facilitate social constructivist teaching styles by allowing students to create gamebooks for themselves and for their peers by incorporating material from across the curriculum. This work outlines the structure and design of MacVenture, presents examples to illustrate the range of uses it supports, and discusses proposed future developments to enable new methods for collaboration among peers, and new motivational and analytical tools for teachers.en_US
dc.identifier.urihttp://hdl.handle.net/11375/20478
dc.language.isoenen_US
dc.subjecteducational technologyen_US
dc.subjectiPad educationen_US
dc.subjectsocial constructivismen_US
dc.subjectlearning theoriesen_US
dc.subjectiPad application designen_US
dc.titleMacVenture: An iPad Application Design for Social Constructivist E-Learningen_US
dc.typeThesisen_US

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