A game that scales
| dc.contributor.advisor | Carrete, Jacques | |
| dc.contributor.author | Collman, Nathan | |
| dc.contributor.department | Software Engineering | en_US |
| dc.date.accessioned | 2016-07-07T15:46:15Z | |
| dc.date.available | 2016-07-07T15:46:15Z | |
| dc.date.issued | 2017 | |
| dc.description.abstract | We posit that visual scale is an important aspect of any video game, and that any changes made to the size of the screen on which the game is played influences the playability of the game for better or worse. We define playability as a measure of how well the developers intentions of the “experience” that the game should provide are interpreted by the player. | en_US |
| dc.description.degree | Master of Applied Science (MASc) | en_US |
| dc.description.degreetype | Thesis | en_US |
| dc.identifier.uri | http://hdl.handle.net/11375/19765 | |
| dc.language.iso | en | en_US |
| dc.title | A game that scales | en_US |
| dc.type | Thesis | en_US |