Vortices for computing: the engines of turbulence simulation
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Springer-Verlag
Abstract
Vortices have been described as the “sinews of turbulence”. They are also, increasingly, the computational
engines driving numerical simulations of turbulence. In this paper, I review some recent advances in
vortex-based numerical methods for simulating high Reynolds number turbulent flows. I focus on coherent vortex
simulation, where nonlinear wavelet filtering is used to identify and track the few high energy multiscale
vortices that dominate the flow dynamics. This filtering drastically reduces the computational complexity
for high Reynolds number simulations, e.g. by a factor of 1000 for fluid–structure interaction calculations
(Kevlahan and Vasilyevvon in SIAM J Sci Comput 26(6):1894–1915, 2005). It also has the advantage of
decomposing the flow into two physically important components: coherent vortices and background noise. In
addition to its computational efficiency, this decomposition provides a way of directly estimating how space
and space–time intermittency scales with Reynolds number, Reα. Comparing α to its non-intermittent values
gives a realistic Reynolds number upper bound for adaptive direct numerical simulation of turbulent flows. This
direct measure of intermittency also guides the development of new mathematical theories for the structure of
high Reynolds number turbulence.
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Kevlahan, N.K.-R. 2010 Vortices for computing: the engines of turbulence simulation. Theor. Comput. Fluid Dyn. 24, 241-245.