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Please use this identifier to cite or link to this item: http://hdl.handle.net/11375/24028
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DC FieldValueLanguage
dc.contributor.advisorCarette, Jacques-
dc.contributor.authorSoraine, Sasha-
dc.date.accessioned2019-03-14T20:06:16Z-
dc.date.available2019-03-14T20:06:16Z-
dc.date.issued2018-
dc.identifier.urihttp://hdl.handle.net/11375/24028-
dc.description.abstractVideo games as a system are composed of two component systems: the player and the game. The interaction between these two create specific gameplay experiences which can be described mechanically by player actions and gameplay challenges. We systematically look at potential player actions (as defined by basic cognitive and motor abilities) and gameplay challenges to understand how they relate to each other. We quantify these relationships by the importance of each action to the completion of a challenge. We summarize these relationships in several tables, separated by controller context. From these tables we draw conclusions about areas for novel gameplay, game analysis, and the impact of challenge design on people of differing abilities by examining trends in the data. We end by exploring ways to improve our methodology, refine our data, and other avenues to explore in the future.en_US
dc.language.isoenen_US
dc.subjectvideo gamesen_US
dc.subjectchallengesen_US
dc.subjectmotor movementsen_US
dc.subjectmotor skillsen_US
dc.subjectgame designen_US
dc.titleOoh What's This Button Do?en_US
dc.title.alternativeThe Physical Requirements of Video Gamingen_US
dc.typeThesisen_US
dc.contributor.departmentComputing and Softwareen_US
dc.description.degreetypeThesisen_US
dc.description.degreeMaster of Applied Science (MASc)en_US
Appears in Collections:Open Access Dissertations and Theses

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