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Please use this identifier to cite or link to this item: http://hdl.handle.net/11375/19765
Title: A game that scales
Authors: Collman, Nathan
Advisor: Carrete, Jacques
Department: Software Engineering
Publication Date: 2017
Abstract: We posit that visual scale is an important aspect of any video game, and that any changes made to the size of the screen on which the game is played influences the playability of the game for better or worse. We define playability as a measure of how well the developers intentions of the “experience” that the game should provide are interpreted by the player.
URI: http://hdl.handle.net/11375/19765
Appears in Collections:Faculty Publications

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