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Please use this identifier to cite or link to this item: http://hdl.handle.net/11375/19765
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorCarrete, Jacques-
dc.contributor.authorCollman, Nathan-
dc.date.accessioned2016-07-07T15:46:15Z-
dc.date.available2016-07-07T15:46:15Z-
dc.date.issued2017-
dc.identifier.urihttp://hdl.handle.net/11375/19765-
dc.description.abstractWe posit that visual scale is an important aspect of any video game, and that any changes made to the size of the screen on which the game is played influences the playability of the game for better or worse. We define playability as a measure of how well the developers intentions of the “experience” that the game should provide are interpreted by the player.en_US
dc.language.isoenen_US
dc.titleA game that scalesen_US
dc.typeThesisen_US
dc.contributor.departmentSoftware Engineeringen_US
dc.description.degreetypeThesisen_US
dc.description.degreeMaster of Applied Science (MASc)en_US
Appears in Collections:Faculty Publications

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Nathan Collman 2013 - A game that scales.pdf
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