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Larp & Narrative

dc.contributor.advisorDonaldson, Jeffery
dc.contributor.authorHansen, Michael
dc.contributor.departmentEnglish and Cultural Studiesen_US
dc.date.accessioned2016-10-05T19:54:32Z
dc.date.available2016-10-05T19:54:32Z
dc.date.issued2016
dc.description.abstractLive action role-playing (larp) is a form of narrative play that engages participants in fictional words within the dialectic of experience (unorganized time) and narrative (organized time). In this thesis I explore the complexities of the fictional worlds created by larps and how the participation in larps constructs requires a different engagement with traditional thoughts about narrative. Discussing fictional worlds theory, Aristotle, Frye, and Ricoeur along side concepts from game studies, such as the magic circle and the frames of exogeny, endogeny, and diegesis, I propose an alternative approach to understanding narrative within larps that looks at the larp worlds and plot as being driven by a process of affirming the identities constructed to participate within the fictional worlds through the mimetic process.en_US
dc.description.degreeMaster of Arts (MA)en_US
dc.description.degreetypeThesisen_US
dc.identifier.urihttp://hdl.handle.net/11375/20656
dc.language.isoenen_US
dc.subjectlive action roleplayingen_US
dc.subjectlarpen_US
dc.subjectnarrativeen_US
dc.subjectplayen_US
dc.titleLarp & Narrativeen_US
dc.typeThesisen_US

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