Skip navigation
  • Home
  • Browse
    • Communities
      & Collections
    • Browse Items by:
    • Publication Date
    • Author
    • Title
    • Subject
    • Department
  • Sign on to:
    • My MacSphere
    • Receive email
      updates
    • Edit Profile


McMaster University Home Page
  1. MacSphere
  2. Open Access Dissertations and Theses Community
  3. Open Access Dissertations and Theses
Please use this identifier to cite or link to this item: http://hdl.handle.net/11375/9276
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorBecker, Suzannaen_US
dc.contributor.authorSévigny, Christopheen_US
dc.date.accessioned2014-06-18T16:46:26Z-
dc.date.available2014-06-18T16:46:26Z-
dc.date.created2011-06-02en_US
dc.date.issued2009-08en_US
dc.identifier.otheropendissertations/4413en_US
dc.identifier.other5434en_US
dc.identifier.other2042917en_US
dc.identifier.urihttp://hdl.handle.net/11375/9276-
dc.description.abstract<p>Navigation is a very important area of spatial information research that presents researchers with a number of challenges. One of these challenges concerns the nature of spatial information encoding itself: is such encoding the result of a single mechanism system, a two-mechanism system or possibly a mixed system? One possible avenue of insight into this problem centers on the disorientation effect as described in Wang & Spelke (2000). A quick survey of basic findings, terminating with Waller & Hodgson (2006), indicates that there seem to be two systems at work. Moreover, the results obtained are based upon experiments carried out in actual reality. A virtual reality experiment was designed in an attempt to replicate the findings described in Waller & Hodgson (2006). The experiment is described in detail and its results are presented. These were found to be sufficiently reliable to justify pointing to a potentially rich field for future research, including such techniques as combining VR with fMRI to achieve more fine-grained results that cannot currently be obtained from the direct use of actual reality only. Underlying factors such as experimental control and data presentation are briefly described in the discussion section.</p>en_US
dc.subjectactual realityen_US
dc.subjectallocentric systemen_US
dc.subjectegocentric systemen_US
dc.subjectgeocentric systemen_US
dc.subjecthippocampus regionen_US
dc.subjectmemory encoding mechanismen_US
dc.subjectnavigationen_US
dc.subjectplace cellsen_US
dc.subjectspatial memory encodingen_US
dc.subjecttrue erroren_US
dc.subjectvariable erroren_US
dc.subjectvirtual realityen_US
dc.subjectPsychologyen_US
dc.subjectPsychologyen_US
dc.titleAllocentric vs. Egocentric Spatial Memory Encoding: Evidence for a Cognitive Spatial Map from Virtual Reality Testingen_US
dc.typethesisen_US
dc.contributor.departmentPsychologyen_US
dc.description.degreeMaster of Science (MS)en_US
Appears in Collections:Open Access Dissertations and Theses

Files in This Item:
File SizeFormat 
fulltext.pdf
Open Access
2.36 MBAdobe PDFView/Open
Show simple item record Statistics


Items in MacSphere are protected by copyright, with all rights reserved, unless otherwise indicated.

Sherman Centre for Digital Scholarship     McMaster University Libraries
©2022 McMaster University, 1280 Main Street West, Hamilton, Ontario L8S 4L8 | 905-525-9140 | Contact Us | Terms of Use & Privacy Policy | Feedback

Report Accessibility Issue