Please use this identifier to cite or link to this item:
http://hdl.handle.net/11375/31542
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Upshur, Sara | - |
dc.date.accessioned | 2025-04-25T15:43:34Z | - |
dc.date.available | 2025-04-25T15:43:34Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | http://hdl.handle.net/11375/31542 | - |
dc.language.iso | en | en_US |
dc.subject | video gaming industry, online gaming culture, E-Sports, VALORANT, gender-based discrimination | en_US |
dc.title | RIOT GAMES VALORANT: TRYING TO CHANGE THE GAME | en_US |
dc.type | Working Paper | en_US |
dc.contributor.department | Communication and New Media | en_US |
Appears in Collections: | Major Research Projects (MA in Communication and New Media) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Upshur, Sara_MRP Final.pdf | 455.48 kB | Adobe PDF | View/Open |
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